Quote:
Originally Posted by Kromm
Which is to say, more old-school (not necessarily GURPS) hit points.
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It tricky to balance deadliness, endurance, etc in dungeon fantasy. One thing I notice since playing, playtesting, and publishing for classic editions of D&D is that OD&D (1974 3 booklets) has a far more gritty and deadly feel than AD&D 1st 2nd, and 3.X. Character are vulnerable for far longer than later editions. Even with the addition of the Greyhawk supplement the OD&D power curve is more flat and threats are more credible to higher levels.
I think DF does a good job of emulating AD&D 1st edition. But for OD&D 150 pt templates are a better fit. Which is ultimately why I when I adapted my Majestic Wilderlands from my GURPS notes I went with Swords & Wizardry as the base rather than OSRIC (AD&D) or d20.