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#1 | |
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Join Date: Mar 2006
Location: Iceland*
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It's extremely user-unfriendly to require a specialised skill usually taught only to communications technicians just to dial a given frequency with the communicator. Electronic Operations (Communications) is for using communications equipment under field conditions, even in the middle of combat, and covers all sort of field-expedient methods of getting the most out of the communications equipment and even using it for tasks it is not explicitly inteded to perform, such as patching into the comms of an orbiting spaceship with a ground-to-air radio. You don't need it just to talk to people over a communicator in a non-combat, non-stressful situation, where range and conditions are comfortably within the design specs for the equipment, even if you need to find a number or frequency and call someone before you talk to them. Under most circumstances, it doesn't take any skill roll to look up a frequency in the computer banks and enter it. Hell, under most circumstances at late TL8 and TL9+, the computer probably does it for you as soon as you ask it, either with voice command** or by choosing a simple icon on the computer. *Probably Taking Extra Time for +1 or +2 so that he's at skill 14+ even with default. **Reliable and versatile systems with it will be here Really Soon Now, which probably means they count as TL9 tecnology.
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Za uspiekh nashevo beznadiozhnovo diela! Last edited by Icelander; 01-30-2015 at 12:27 PM. |
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#2 | |
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Join Date: Jun 2006
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If you want to act as a relay a relay between two other stations on opposite edges of your reception envelope, one of whom is using a non-standard protocol, while somebody is jamming, then yeah, you need a skill roll, and Spacer isn't it.
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-- MA Lloyd |
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#3 | |
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GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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No skill required. Using any system designed for general use. Imagine a phone here on Earth right now, or the radio equivalent that any passenger vessel would almost certainly be carrying. This would include more complex systems with computerized automation, but only to the limits of what that automation is programmed to do (HAL might tell you the AE-35 antenna-steering unit is down).
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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#4 | |
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Join Date: Mar 2006
Location: Iceland*
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*In case the equipment doesn't do that automatically.
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Za uspiekh nashevo beznadiozhnovo diela! |
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#5 | |
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GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Quote:
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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#6 | |
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Join Date: Mar 2006
Location: Iceland*
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Quote:
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Za uspiekh nashevo beznadiozhnovo diela! |
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#7 |
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GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Letting Spacer work that way is fine; as has been pointed out, GURPS Spaceships says as much. The cutoff in GURPS Fourth Edition remains "someone with the specialized skill would roll at +4 or better," and the task must correspond to "routine use of standard equipment by ordinary personnel." The origin of that +4 isn't terribly important: a really good interface (Equipment Modifiers, p. B345), extra time (Time Spent, p. B345), or just a trivial task (Task Difficulty, pp. B345-346). What is important is that you can't confront challenges, improvise, or figure out gear you've never seen – you can only do your job exactly according to the manual for the systems you were trained on.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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#8 |
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Join Date: Sep 2014
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Thank you for detailed explanations, this helps a lot.
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