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#20 |
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Join Date: Oct 2008
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I am currently running a long term "DF-style" campaign where we have had so far 173 gaming sessions with normal length of about 9 hours.
The campaign started with 100 point characters and the characters are now almost 2000 points. What I found was that at least my players appreciate fairly rapid advancement as it gives a feeling of character developing, So I am basically giving 1 point/hour of play+some extra bonus points. I did find that the Gurps default magic system does not scale well to high points, as it becomes a game of: fire away as many as possible tries of "save or you lose"-spells, preferably as low as possible cost so you can repeat them many times. Things like: Sleep: 4 FP and allows a free kill. Sickness: 3 FP. But the enemy can still run away just not fight. Basically when a lot of the enemies have saves close to 16, the mage will mostly need defenses to survive and as many as possible tries for the enemy to roll badly and lose. Other parts of the system do not break at higher points, but actually scale fairly well. (Of course some parts of the system like the sense rolls and stealth are broken from the start...) The 100 point characters definitely felt like "1st level":ish and the current 1900 point characters feel like maybe "15th-20th level":ish in personal power. The starting skills were in the 10-14 range, where even the basic actions often failed. Currently the best skills are slightly above 40, with a lot of skills in the 30s, where a mere -10 is a low penalty. |
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| Tags |
| conversion, dungeons and dragons |
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