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Old 01-29-2015, 12:01 AM   #7
Dragondog
Never Been Pretty
 
Join Date: Jan 2005
Default Re: Using the Pathfinder Kingdom Building rules with GURPS

Quote:
Originally Posted by Terranaunt View Post
Dunno why there is administration everywhere. Some changes, which, in my humble opinion, better represent roles:

General: Intelligence Analysis, Tactics, Savoir-Faire (Military), Soldier, Strategy
Spymaster: Current Affairs (something), Acting, Cryptography, Intelligence Analysis, Streetwise

And some questions:

Marshal: I don't understand what this roles intended to stand for.
Treasurer: Same. Looking at suggested skills, it is an attempt to merge into one an actual treasurer and an economics counsilor.
You can find info on the roles on Pathfinder's site, http://www.d20pfsrd.com/gamemasterin...adership-Roles.

Quote:
Originally Posted by Pathfinder
The Marshal ensures that the kingdom's laws are being enforced in the remote parts of the kingdom as well as in the vicinity of the capital. The Marshal is also responsible for securing the kingdom's borders. He organizes regular patrols and works with the General to respond to threats that militias and adventurers can't deal with alone.
So I would call that head of the kingdom's police and customs.

Quote:
Originally Posted by Pathfinder
The Treasurer monitors the state of the kingdom's Treasury and citizens' confidence in the value of their money and investigates whether any businesses are taking unfair advantage of the system. The Treasurer is in charge of the tax collectors and tracks debts and credits with guilds and other governments.
And this head of the kingdoms organizations for treasury, taxes, and central banking systems.
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