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Old 01-28-2015, 03:58 PM   #21
soulnafein
 
Join Date: Jun 2013
Default Re: Old-School D&D style game

Wow even Kromm replied to my thread.
So I've decided that I'm going to build 150 templates based on Dungeons Fantasy 1. I don't own Dungeon Fantasy: Henchmen. Would that save me time creating 150 points templates?

Now I'm thinking about purchasing the famous T1-4: Temple of Elemental Evil... What do you guys think?

PS
I love gurps, in the last month I've run a Cthulhu adventure, a cyberpunk adventure and now I'm looking into a dungeon crawl. Next must be sci-fi :)

Last edited by soulnafein; 01-28-2015 at 04:02 PM. Reason: typos
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Old 01-28-2015, 04:04 PM   #22
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Default Re: Old-School D&D style game

Quote:
Originally Posted by soulnafein View Post
Would that save me time creating 150 points templates?
Almost certainly. The main henchman templates are 125, so you tend could potentially just raise the optional advantage limit and you're good to go.
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Old 01-28-2015, 04:07 PM   #23
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Default Re: Old-School D&D style game

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Originally Posted by soulnafein View Post
Wow even Kromm replied to my thread.
So I've decided that I'm going to build 150 templates based on Dungeons Fantasy 1. I don't own Dungeon Fantasy: Henchmen. Would that save me time creating 150 points templates?:)
Again, someone has already done the job for you.
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Old 01-28-2015, 04:34 PM   #24
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Default Re: Old-School D&D style game

Anders that's amazing, thanks.
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Old 01-28-2015, 06:33 PM   #25
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Default Re: Old-School D&D style game

Well, it's your game, but... Why just don't use DF 1?
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Old 01-28-2015, 09:46 PM   #26
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Default Re: Old-School D&D style game

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Originally Posted by Jürgen Hubert View Post
GURPS CP = 25 x (D&D level) + 75

Thus, a 1st-level D&D character would be 100 points, a typical "heroic" GURPS character with 150 points would be level 3, while a starting Dungeon Fantasy character would be level 7.
Having run quite a bit at low (125-160+ so far) point levels, characters are weak. I'd call 125 points to be 1st level, which dovetails nicely with the templates in DF15. Lots of foes will swamp them faster, but their magic comes back faster, though the limitations in the healing spells will slow them like in D&D.
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Old 01-28-2015, 09:49 PM   #27
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Default Re: Old-School D&D style game

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Well, it's your game, but... Why just don't use DF 1?
Quote:
Originally Posted by soulnafein View Post
Obviously Dungeon Fantasy came to mind but two things put me off it in this situation:

1) 250 points characters are complex for beginners
2) Old school 1st level characters aren't that complex
That's pretty much why. If they're new to GURPS, the tactical combat might overwhelm them at first. He should stick to the Combat Lite chapter at the end of Characters for the first session or two, then add back in options.
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Old 01-28-2015, 11:47 PM   #28
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Default Re: Old-School D&D style game

Wildcard skills are another way to simplify. Knight!, Thief! and Barbarian! (made into a generic Survivor! skill) are pretty cost effective and make good class markers. In general if you want to keep it simple it's mostly a matter of stripping away Advantages and some of the templates.
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Old 01-29-2015, 12:41 AM   #29
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Default Re: Old-School D&D style game

Quote:
Originally Posted by Rasputin View Post
Having run quite a bit at low (125-160+ so far) point levels, characters are weak. I'd call 125 points to be 1st level, which dovetails nicely with the templates in DF15. Lots of foes will swamp them faster, but their magic comes back faster, though the limitations in the healing spells will slow them like in D&D.
While low point value characters are weak, so are 1st level D&D characters (except maybe in 4E). At 3rd level (150 points in my scheme) they stop being utterly fragile, and at 5th level (200 points) they start being fairly tough and competent.
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Old 01-29-2015, 04:52 AM   #30
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Default Re: Old-School D&D style game

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Originally Posted by Rasputin View Post
That's pretty much why. If they're new to GURPS, the tactical combat might overwhelm them at first. He should stick to the Combat Lite chapter at the end of Characters for the first session or two, then add back in options.
Well, I don't think it's complex. It's not like they will take 250 cp and start from zero. With all those DF1 templates, in fact they will just spend some few points after all in order to customize their characters.
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