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#21 |
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Join Date: Jun 2013
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Wow even Kromm replied to my thread.
So I've decided that I'm going to build 150 templates based on Dungeons Fantasy 1. I don't own Dungeon Fantasy: Henchmen. Would that save me time creating 150 points templates? Now I'm thinking about purchasing the famous T1-4: Temple of Elemental Evil... What do you guys think? PS I love gurps, in the last month I've run a Cthulhu adventure, a cyberpunk adventure and now I'm looking into a dungeon crawl. Next must be sci-fi :) Last edited by soulnafein; 01-28-2015 at 04:02 PM. Reason: typos |
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#22 |
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Join Date: Mar 2008
Location: Dallas, TX
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#23 | |
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Join Date: Jan 2005
Location: Gothenburg, Sweden
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Quote:
__________________
“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius Author of Winged Folk. The GURPS Discord. Drop by and say hi! |
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#24 |
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Join Date: Jun 2013
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Anders that's amazing, thanks.
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#25 |
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Join Date: Oct 2008
Location: Campos dos Goytacazes - RJ - Brazil
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Well, it's your game, but... Why just don't use DF 1?
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#26 |
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Join Date: Jan 2005
Location: Minneapolis, MN, USA
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Having run quite a bit at low (125-160+ so far) point levels, characters are weak. I'd call 125 points to be 1st level, which dovetails nicely with the templates in DF15. Lots of foes will swamp them faster, but their magic comes back faster, though the limitations in the healing spells will slow them like in D&D.
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#27 |
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Join Date: Jan 2005
Location: Minneapolis, MN, USA
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That's pretty much why. If they're new to GURPS, the tactical combat might overwhelm them at first. He should stick to the Combat Lite chapter at the end of Characters for the first session or two, then add back in options.
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#28 |
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Join Date: Dec 2004
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Wildcard skills are another way to simplify. Knight!, Thief! and Barbarian! (made into a generic Survivor! skill) are pretty cost effective and make good class markers. In general if you want to keep it simple it's mostly a matter of stripping away Advantages and some of the templates.
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#29 | |
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Join Date: Sep 2004
Location: Oldenburg, Germany
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Quote:
__________________
GURPS Repository • Sunken Castles, Evil Poodles - translating German folk tales into English! |
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#30 |
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Join Date: Oct 2008
Location: Campos dos Goytacazes - RJ - Brazil
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Well, I don't think it's complex. It's not like they will take 250 cp and start from zero. With all those DF1 templates, in fact they will just spend some few points after all in order to customize their characters.
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| Tags |
| conversion, dungeons and dragons |
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