Quote:
Originally Posted by Fred Brackin
Nothing is absolute. GM's have the authority to change everything. However, Regeneration has an "Exotic" icon and Fit doesn't. Power Mods for Exotic Abilities is normal practice.
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The only limitation on Exotic Advantages is that they're inapropriate for
ordinary non-modified humans. They may very well fit a non-human species without applying any kind of Power Modifier, though they will almost always be part of the racial template.
Putting a Power Modifier on an Exotic Advantage (or really any advantage) is apropriate if it is taken as part of a Power. You're well within your right to deny your players access to Wild Powers (and in many genres/settings that is the apropriate choice), but that doesn't mean that Power Modifiers are the default.