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#11 |
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Join Date: Sep 2004
Location: Oldenburg, Germany
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Run, not walk, to the D&D Conversion page at the GURPS Repository.
My personal guideline for converting D&D levels to GURPS CPs is: GURPS CP = 25 x (D&D level) + 75 Thus, a 1st-level D&D character would be 100 points, a typical "heroic" GURPS character with 150 points would be level 3, while a starting Dungeon Fantasy character would be level 7. Sounds about right to me.
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GURPS Repository • Sunken Castles, Evil Poodles - translating German folk tales into English! |
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#12 | |
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formerly known as 'Kenneth Latrans'
Join Date: Aug 2009
Location: Wyoming, Michigan
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Quote:
A first-level D&D monk in GURPS could just be Karate(DX)[4]-11, 2-4 points each in a handful of melee weapon skills like Staff and Tonfa, Trained by a Master[35], and Disciplines of Faith(Chi Rituals)[-10]. Just look at the lenses in DF3 and think "apply this to an average joe off the street" rather than "apply this to an accomplished super-competent DF character". Or it could be the full monstrosity in DF1. A first-level wizard might easily have only Magery 0[5], one of Knife, Thrown Weapon(dart or knife), Shortsword, Broadsword, Axe/Mace, or Staff at DX, one spell known at (IQ)[4]-10, and the Vows: Knives, Darts, and Clubs Only[-5], Do Not Wear Armor[-15], and Do Not Use Shields[-5]. A first-level fighter would likely have almost every weapon skill at DX (everything other than weapons deemed "exotic", all low-tech weapons, all weapons ever, all things that are remotely related to killing people, or four+INT bonus distinct proficiencies depending on edition). Really we're a lot better off recreating the spirit and flavor of the D&D archetypes in GURPS than we are trying to port them over on a mechanical level. I do think 250 is crazy high as a starting point, but I always was one for preferring to play D&D as first-level characters and generally got bored once we started hitting level 4 or so.
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Ba-weep granah wheep minibon. Wubba lubba dub dub. |
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#13 |
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Banned
Join Date: Oct 2007
Location: Europe
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... And survivability is important. That said, 250 point GURPS Df template characters obviously aren't going to play the same way as 1st level AD&D or D&D3 characters. Probably not like 4th or 5th Edition D&D characters either.
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#14 |
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Join Date: Nov 2013
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I saw some discussion on this matter a while back and the general consensus was that 1lvl in D&D would roughly translate to 50-ish pts in Gurps.
The problem though, is that Gurps can't really be measured by points alone. The rule options used and accessible to players, where those points are spent and a lot more plays a much bigger role defining "power" in Gurps. It's the same old same old 250pts librarian against the 50pts fighter. What I'll be doing in my soon to start high fantasy campaign is award 1 XP point each session and 30-ish XP pts for completions (quests, archs, major objectives, finish dungeons...) That way they know they're increasing each session (like Gurps normally is) and also have big bursts of power (like D&D levels). |
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#15 | |
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Join Date: Sep 2004
Location: Canada
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Quote:
It does seem to be basically a special trope of D&D and co. and some kinds of anime/manga (not all - most unarmed friendly settings have everyone unarmed with optional superpowers, not a mixture). BUT! There was a bit of complaining about the subject on the forum here, which I think brought it up to Kromms and Peter Del'Orto's attention (he'd been on the same page as Kromm AFAIK), and ho, Pyramid to the rescue! Pyramid vol3 #61 Way of the Warrior has the article "More Power to Dungeon Warriors" (by Peter and Sean) lavishes much attention on the Monk template. Another idea floated about has been to make a metatrait bundling a vow to fight unarmed and another to fight unarmoured (which is a pretty BIG problem in DF, even more so than real life what with the toxic goop, acid-skinned slimes, man-eating swarms, and so forth). You'd combine them with... something (the suggestion I've seen is the Imbue advantage, possibly limiting it to folks with those disadvantages and even applying Pact to boot).
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
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#16 |
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Never Been Pretty
Join Date: Jan 2005
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There's one DF adventure, Mirror of the Fire Demon, that you can find at http://www.warehouse23.com/products/...the-fire-demon. No conversions needed.
Kromm has made a few posts that could be useful. In http://forums.sjgames.com/showthread...885#post751885 he suggests 50 points + 50 points per level, which would make 250 points a level 4 character. In http://forums.sjgames.com/showthread.php?t=84477&page=4 he says that not wearing armor is a -10 point vow as there are spells that grant DR. Not using any DR whatsoever would be -15 points. |
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#17 |
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Join Date: Feb 2005
Location: Austin Texas
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You can also do Dungeon Fantasy on the cheap. You would need to make the templates a full conversion with descriptions and full templates.
When I wanted to create a new world I started with Dungeon Fantasy on the cheap, typed up a full description of each template and racial template. I'm a big fan of Divine Favor so I also converted Clerics to Divine Favor and reworked druids but all fit within the 150 point template. As the points decrease so do the choices and therefore the complexity. Though the adventures you can do are smaller in scale too. You should also consider the Mailanka's Homebrew Monster Creator for enemies. I've found it very useful for thinking about enemies.
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He stared out in the distance to see the awesome might of the Meerkat war party. |
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#18 |
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GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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If you are going to try to do AD&D in GURPS, I'd make a point of checking out not just the GURPS Dungeon Fantasy series, but also the various Pyramid articles intended to support it. Notably:
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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#19 |
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Join Date: Dec 2006
Location: Houston
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I cant second enough that GURPS does old school DF more enjoyably than old school DF does.
To that end, there have been a few conversions done, I did Tomb of Horrors 1E http://forums.sjgames.com/showthread.php?t=76221 and I think Rasputin did the 3e WHite PLume Mountain http://forums.sjgames.com/showpost.p...1&postcount=14 Note that I did my by the Percentages where as I believe Rasputin did his by 'feel and suitability'. I know there must be others..... At any rate, Dungeon Fanasy on the cheap allows you that 'leveling up feeling' and my personal advice is to start at around 150 points. I dont know if its still available, but someone should do a rigorous write up of Gorgolands gauntlet becasue that module is a helluva good time and should convert quite easily. (Is that one still free?) Abandon any notions of Points to Level conversions as they will only lead you to madness. There you have it. You have rules. You have at least 2 adventures. You have players. Assuming you have dice, you're on your way :) Nymdok p.s. Eveytime I post these links I get the wild hair to redo Castle Amber....that hair once again is feeling wild.... |
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#20 |
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Join Date: Jan 2005
Location: Gothenburg, Sweden
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If you want fewer points, there's always Dungeon Fantasy on the cheap.
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“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius Author of Winged Folk. The GURPS Discord. Drop by and say hi! |
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