Quote:
Originally Posted by Gold & Appel Inc
+1. I wasn't all that keen on D&D before my GURPS group ran our dungeon tribute game for Gary Gygax seven years ago, and now I use (some variation on) GURPS DF templates and rules for probably half of the games I run, including my current one, because it's such an effective way to ease people into high-powered violent fantasy, even if they're a little iffy on the rules.
ETA: Obligatory link to Mailanka's excellent Homebrew Monster thread.
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I was a huge fan of D&D. Huge. It was my first RPG and it has a special place in my heart. I was in the RPGA and ran Raven's Bluff living campaigns so long...well - it was a long time. I stopped playing D&D when WoTC said "we're doing a new edition" not even a year after I swallowed the need for 3.5. I just quit. Never looked back. My players pretty much did the same. We were over it. Went fully to
GURPS. But being able to capture the feel of tunnel-crawling with
GURPS didn't occur to us until I demoed it for my local FLGS. They were hooked. Of course, I run DF like I used to run D&D - far more serious than "leveling up." I like to think of it as using
Dungeon Fantasy as framework for running "high fantasy." It works quite well and I fully intend to write some on that specific subject since nearly all the other folks who run DF seem to do something very similiar.