Quote:
Originally Posted by Ghostdancer
You'd get the higher regeneration rate for FP, +2 for HT rolls, and you'd lose FP at half the normal rate. There is a post by Kromm stating that Regeneration and Rapid Healing don't interact in any way and it's reasonable to assume that Regeneration for Fatigue Points interact similarly. (Still trying to find the post to link here.) Of course, if your Regeneration doesn't work about some threats (like some modern interpretations of the werewolf) then Rapid Healing suddenly becomes very useful because it increases your natural healing rate against threats your Regeneration advantage do not cover.
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Seems like a candidate for Alternative Abilities, BTW.