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Old 01-22-2015, 05:20 PM   #1
ericthered
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Default Re: Who brings a knife to a gun-fight?

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Originally Posted by Tomsdad View Post
If you do't want to just have hard and fact max range cut off. Have something like a setting switch that has AD drop by two steps once you get to say 50 yards. That actually works well for marines who are only in danger within very close range due to their high DR, and also for everyone else in low DR who will still be effected at higher ranges even at the reduced AD so will use more realistic tactics. (Not that the IG or Orks aren't likely to rush forward but they will at least die in droves when doing so)
The AD drop is a good idea. Would you cap it at (1) or keep going?
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Old 01-22-2015, 05:29 PM   #2
Tomsdad
 
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Default Re: Who brings a knife to a gun-fight?

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Originally Posted by ericthered View Post
The AD drop is a good idea. Would you cap it at (1) or keep going?
Depends on the balance of weapon to DR I guess. If you keep going into fractional than you don't have to worry about making power armour really high (which also means you don't need really high AD in melee).

But ultimately the balance between DR and weapon damage is what going to matter here. (you can combine this all with lowering 1/2ranges as well of course which is an effective halve in AD anyway).

What's nice about it, you can still have some weapon that either don't drop their AD as much or have much longer threshold range for doing so, so that you can mix the threats up a bit.

Want to scare Mr. Chainsword wielding Space marine? Put him up against a sniper who can get past his brightly coloured power armour at 300 yards!

Last edited by Tomsdad; 01-23-2015 at 01:30 AM.
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