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#31 |
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Join Date: Jan 2010
Location: Brighton
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If you don't mind being too meta about it, remember that in the wargame, personal long arms have an maximum range of 48 yards, and heavy weapons about 120 yards!
If you do't want to just have hard and fast max range cut off. Have something like a setting switch that has AD drop by two steps once you get to say 50 yards. That actually works well for marines who are only in danger within very close range due to their high DR, and also for everyone else in low DR who will still be effected at higher ranges even at the reduced AD so will use more realistic tactics. (Not that the IG or Orks aren't likely to rush forward but they will at least die in droves when doing so) Given the high stats that Space marines will have they should be able to rush the effective range gap quickly and engage superior force sin CC where they might be protected from short range gun fire. Also with SM if you give them high enough stats melee will favour them anyway while also protecting them. Give H-Th weapons better AD than rifle equivalents (pretty in setting) Last edited by Tomsdad; 01-24-2015 at 01:54 AM. |
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| Tags |
| damage, guns, melee, warhammer, wh40k |
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