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Old 01-19-2015, 03:23 PM   #4
Crakkerjakk
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Join Date: Sep 2005
Location: Albuquerque, NM
Default Re: Converting Shadowrun Magic to GURPS

Mages are already going to be super expensive. I would strongly advise against doing magic as powers unless you want 350 points to be a baseline runner or something.

I'll run through your original post in depth later today.

EDIT: I misunderstood what you were saying. I agree with Diomedes that adjustable spells would work for this. Or any of the general guidelines from improvisational magic for cost of effects in Thaumatology.
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Last edited by Crakkerjakk; 01-19-2015 at 11:15 PM.
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