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Old 01-17-2015, 11:21 PM   #1
ajardoor
 
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Default Re: [RPM] Your Grimoires

Hey, let me pitch an idea;

Grimoires can, instead of requiring all its spells collected within a work share a Path, have skill requirements that an caster must meet before she can benefit from it. For instance, a conversion of the Azure Dragon book from Pyramid 3/66 would still have requirements of Mathematics-12+ and Astronomy-12+, and its spells can be using different Paths.

The drawback, then, to having a grimoire of diverse rituals would be a need for mundane expertise.
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Old 01-18-2015, 12:29 AM   #2
Christopher R. Rice
 
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Default Re: [RPM] Your Grimoires

Quote:
Originally Posted by ajardoor View Post
Hey, let me pitch an idea;

Grimoires can, instead of requiring all its spells collected within a work share a Path, have skill requirements that an caster must meet before she can benefit from it. For instance, a conversion of the Azure Dragon book from Pyramid 3/66 would still have requirements of Mathematics-12+ and Astronomy-12+, and its spells can be using different Paths.

The drawback, then, to having a grimoire of diverse rituals would be a need for mundane expertise.
I'm not sure what you're trying to say here. Could you explain it a bit more please?
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Old 01-18-2015, 06:31 AM   #3
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Default Re: [RPM] Your Grimoires

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Originally Posted by Ghostdancer View Post
I'm not sure what you're trying to say here. Could you explain it a bit more please?
I think he's using an idea analogous to the way that some Books in Path/Book magic have skill prerequisites. See Books, Hidden in Plain Sight on p122 of Thaumatology and The Deeper Principia, Annotated on p164.
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Old 01-20-2015, 01:47 AM   #4
ajardoor
 
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Default Re: [RPM] Your Grimoires

A similar idea is that only casters with certain disadvantages can use a certain grimoire (I.e. a grimoire containing rituals for both causing pain (a Body spell) and mentally torturing someone (a Mind spell) can not be used by anyone without Sadism).

This (and my previous idea of skill requirements) is an alternative to restrictions of sharing a Path on collection grimoires (see RPM page 31). All other qualities of collection grimoires apply.
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Old 01-20-2015, 01:59 AM   #5
Christopher R. Rice
 
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Default Re: [RPM] Your Grimoires

If your idea is that a grimoire gives its bonus to a entire Path than that is a +29 CF modifier, maybe even +49 CF since +29 CF covers a Book skill which encompasses rituals that are about as big as a Normal Tradition for Higher Purpose. Anything less is going to be overpowered.

Edit: typed one thing when I should have typed another.
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Last edited by Christopher R. Rice; 01-20-2015 at 08:05 AM.
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Old 01-20-2015, 08:02 AM   #6
Kalzazz
 
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Default Re: [RPM] Your Grimoires

Would say +19 CF and +9 CF be proper for normal and narrow tradition grimoires?
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Old 01-20-2015, 08:11 AM   #7
Christopher R. Rice
 
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Default Re: [RPM] Your Grimoires

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Originally Posted by Kalzazz View Post
Would say +19 CF and +9 CF be proper for normal and narrow tradition grimoires?
If I were pricing such a thing I might go with...

All Path skills: +149 CF
Entire Path: +49 CF
Book skill or Broad Tradition: +29 CF
Normal Tradition: +19 CF
Narrow Tradition: +9 CF

That might be a bit harsh, but hell it SHOULD be. You're getting a bonus to a entire Path or Tradition making them akin to a Place of Power you can carry with you. I probably wouldn't allow a bonus greater than +5 for All Path skills and I'd give the side-eye to any player wanting one higher than +2.
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