Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 01-08-2015, 09:57 AM   #1
Kromm
GURPS Line Editor
 
Kromm's Avatar
 
Join Date: Jul 2004
Location: Montréal, Québec
Default Re: Modifying ST-Based Damage + Power Blow

I would not modify the cost of enhancements on ST-based damage to account for Power Blow. Power Blow itself has a cost independent of basic damage output. It costs the same number of points as any other Will/Hard skill – and requires exactly the same amount of time and FP – regardless of ST (whether you're a ST 7 teen ninja or a ST 70 super), whether you have Super-Strength (Supers, p. 35), whether you have Striking ST (any level), and whether you're wielding fists or swinging a superfine nanothorn katana (with bonus damage, corrosion damage, and an armor divisor). It can even amplify force sword damage, which is totally independent of ST (Martial Arts, p. 209). If it can do all this, then I see no good reason to charge points for the damage from the extra ST when it's modified by an enhancement . . . Power Blow isn't exactly fast or efficient, and making it even less attractive doesn't seem right.
__________________
Sean "Dr. Kromm" Punch <kromm@sjgames.com>
GURPS Line Editor, Steve Jackson Games
My DreamWidth [Just GURPS News]
Kromm is online now   Reply With Quote
Old 01-08-2015, 12:00 PM   #2
the_matrix_walker
 
the_matrix_walker's Avatar
 
Join Date: May 2005
Location: Lynn, MA
Default Re: Modifying ST-Based Damage + Power Blow

Quote:
Originally Posted by Kromm View Post
I would not modify the cost of enhancements on ST-based damage to account for Power Blow. Power Blow itself has a cost independent of basic damage output. It costs the same number of points as any other Will/Hard skill – and requires exactly the same amount of time and FP – regardless of ST (whether you're a ST 7 teen ninja or a ST 70 super), whether you have Super-Strength (Supers, p. 35), whether you have Striking ST (any level), and whether you're wielding fists or swinging a superfine nanothorn katana (with bonus damage, corrosion damage, and an armor divisor). It can even amplify force sword damage, which is totally independent of ST (Martial Arts, p. 209). If it can do all this, then I see no good reason to charge points for the damage from the extra ST when it's modified by an enhancement . . . Power Blow isn't exactly fast or efficient, and making it even less attractive doesn't seem right.
Cool beans... Welcome to my list of Krommnotes you delightful little post!
the_matrix_walker is online now   Reply With Quote
Old 01-11-2015, 10:04 PM   #3
the_matrix_walker
 
the_matrix_walker's Avatar
 
Join Date: May 2005
Location: Lynn, MA
Default Re: Modifying ST-Based Damage + Power Blow

Quote:
Originally Posted by Kromm View Post
I would not modify the cost of enhancements on ST-based damage to account for Power Blow. Power Blow itself has a cost independent of basic damage output. It costs the same number of points as any other Will/Hard skill – and requires exactly the same amount of time and FP – regardless of ST (whether you're a ST 7 teen ninja or a ST 70 super), whether you have Super-Strength (Supers, p. 35), whether you have Striking ST (any level), and whether you're wielding fists or swinging a superfine nanothorn katana (with bonus damage, corrosion damage, and an armor divisor). It can even amplify force sword damage, which is totally independent of ST (Martial Arts, p. 209). If it can do all this, then I see no good reason to charge points for the damage from the extra ST when it's modified by an enhancement . . . Power Blow isn't exactly fast or efficient, and making it even less attractive doesn't seem right.

If Power Blow can multiply force sword damage...

Does that mean Power Blow with a muscle powered weapon should disregard Min STx3 for the purposes of maximum ST based damage?
the_matrix_walker is online now   Reply With Quote
Reply

Tags
enhancement, kromm, kromm answer, martial arts, powers


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 12:51 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.