Quote:
Originally Posted by Varyon
Plots involving the characters being defeated and/or captured can be tricky. First off, there's always the chance of them winning and throwing the whole plot for a loop. Secondly, it can be difficult in some RPG systems to defeat a party without killing them (due in large part to players' general unwillingness to retreat or surrender)..
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Unless your players agree to it.
I wonder if something like the Avengers was an RPG adventure.
Your player with the Black Widow character agrees for their opening to be captured so you start with them as such.
The Hawkeye player wants to play against the party, but not in a jerk way that means they will hate him. So you work that into the story.
The guest player/advesary who lives outside of town asks to join a session so you give him Loki with explicit instructions that he needs to be captured at some point.