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Old 01-06-2015, 05:43 PM   #1
Nereidalbel
 
Join Date: May 2013
Location: Ellicott City, MD
Default Re: Warding w/o GURPS Magic or RPM

Quote:
Originally Posted by McAllister View Post
Yeah, I'm anti-Independent. It's an enhancement that makes some powers very useful sometimes, but for a ward, it's overcharging. Hell, "my ward Afflictions always roll a 12 while I'm sleeping" seems like a reasonable perk. It's just how the thing works.

As for duration, Fixed Duration [+0%] states "for duration purposes, the MoS is always 3." Pay [+100%] for Extended Duration (300x) and that's 15 hours of Ward, which means you can set it up and relax while you heat your beans over the fire or whatnot, and sleeping in is less of a risk. I'd feel bad for how expensive that is, but if you use multiplicative modifiers and factor in some Preparation Required, I'm sure it won't be too bad.
+100% on an Affliction is only 10 points. I've put more than that into a single skill before.
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