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Old 01-01-2015, 10:26 AM   #6
Refplace
 
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Join Date: Nov 2008
Location: Yukon, OK
Default Re: Monster Hunters: Justice (OCC)

The Hermit
Updated 1/16
Charecter Sheet
Spoiler:  




Gear
2 decks of Egyptian (Toth deck matchs Paths) style Tarot cards
Full set of expensive (+1) Tokens $41,600
Akashic Lantern (3 lbs.) $2,600
Grimoire; Hall of Records +4; Written Symbols for +1 and 2 minute gathering time.
This is an ornately carved iron lantern with glyphs carved and gems placed inside it for focusing.

A number of items with symbols written on them for specific Rituals which lets him gather energy at 1 minute per attempt.
Triple Amulet Written Symbols (Ghostly Movement; Fleetness of the Raven; Fools Balance)
Mages Staff Banish; Behold; Necrosis; Shadow March; Snickersnack (staff); Spell Ward
Wand of Ennui Ennui
Wand of Fear Terrify
Intercom Ring (Left) Intercom
Bracelet (Left) Swing and a Miss!
[I]Knife[/] Snickersnack; Also has conditional drawn on blade
Card plaques for each ritual in spell list stored in a mahagony box.

Background
The Hermit is a reclusive Mystic who lives in a cave deep in the woods.
He was taught by another mystic so far in the past no one really knows where or when he started (and he isnt telling).
He keeps himself young using Hibernate spells and comes to town or seeks out those in need of guidance when the cards or other signs tell him to.
the ritual is a closely guarded secret and questions abound on if he is human, some kind of Immortal (and how he must feed) or supernatural creature or even
more intriguing if has some powerful immortality spell.
He delibertely works on being mysterious to cultivate caution and restraint in his opponents as he prefers to avoid direct combat.
He is regarded as one of the best at Divination and learning secrets. His travel magic is also talked about and it appears as if he is always in flux, leading
to more speculation as it seems as if he is always connected to a gate.
He can not drive and doesnt understand modern technology (though he is aware of its dangers) and uses Gate Lore and Crossroads to get around.
He uses a Tarot deck for most of his rituals and natural materials for many conditional ones.

Appearance: An average looking black man, no one can mistake him for entirely human due to a shifting and disturbing haze that seems to hang about him.
Plot Intro:
He woke up a few months ago after sleeping since the 60s when he was awake for about a year. The cards and signs tell him of a potential Champio in the Portland
area and he is evaluating prospects. He encountered Marcus Savage after watching him for a bit. He thought he was hidden but Marcus somehow noticed him and then approached him after querying his
friends on who or what seemed to be stalking him.
Mr. H (alias he uses) has since provided minor magical aid.
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REFPLace GURPS Landing Page
My List of GURPS You Tube videos (plus a few other useful items)
My GURPS Wiki entries

Last edited by Refplace; 01-16-2015 at 03:06 PM.
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