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Old 01-01-2015, 03:55 AM   #18
Phil Masters
 
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Join Date: Aug 2004
Location: U.K.
Default Re: Skills as perks

Quote:
Originally Posted by Anders View Post
He can do his work in half the time (-5 to skill) and still be better at it.
But that then raises the question of whether that's actually realistic. Crewman on a four-master presumably includes knowing how to help raise the sails right; Crewman on an airship might involve (I guess, from a position of extreme ignorance) walking round the gasbags once a day checking for leaks. Those kinds of routine-but-necessary activities really are quite hard to do in double time.
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