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Old 12-31-2014, 09:22 PM   #1
Polydamas
 
Join Date: Jan 2006
Location: Central Europe
Default Re: Skills as perks

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Originally Posted by Phil Masters View Post
And what can Sailor-18 actually do so much better than Sailor-11?
I don't know; I have never been part of a military unit or large vehicle crew. But I try not to assume that if I am ignorant about something, it must be trivial and boring.
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Old 01-01-2015, 03:33 AM   #2
joppeknol
 
Join Date: Dec 2009
Default Re: Skills as perks

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Originally Posted by Polydamas View Post
I don't know; I have never been part of a military unit or large vehicle crew. But I try not to assume that if I am ignorant about something, it must be trivial and boring.
But you can look about it from a gaming perspective. Will there ever be a situation in a game where the difference between a sailor-11 and sailor-18 matters?

Actually, I think there is, if a ship is in a storm. Still, I think it is a nice rule of thumb to decide between skill and perk. It might be setting/game dependent.
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Old 01-01-2015, 03:51 AM   #3
Phil Masters
 
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Default Re: Skills as perks

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Originally Posted by Polydamas View Post
I don't know; I have never been part of a military unit or large vehicle crew. But I try not to assume that if I am ignorant about something, it must be trivial and boring.
That is a bad habit that one should avoid, certainly. But then, I posed this as a question. I know that there are some people with maritime experience here; maybe they can answer it.

From what I've heard chatting to such people in the past, though, yes, maritime crew operations are a respectably skilled job. However, a lot of it involves keeping mechanical systems running - and that's Mechanic.

And yes, the other issue is how often any of this will come up in a game.
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