Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 12-31-2014, 05:39 PM   #11
Ulzgoroth
 
Join Date: Jul 2008
Default Re: Improving the Tonfa

Quote:
Originally Posted by Sindri View Post
Well games are pretty different. In my experience when given a choice between a weapon with high maximum effectiveness and a weapon with lower maximum effectiveness but greater resource efficiency the best decision is for PCs to take the former because they can actually afford to sink resources into it until they hit the cap and operate in dangerous enough circumstances that the marginal increase in peak power is necessary while many NPCs will end up picking the latter.
Where are you getting maximum effectiveness? Melee weapons don't have a maximum effectiveness, you can always get more out of them by throwing 4 more points into the skill.
__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident.
Ulzgoroth is offline   Reply With Quote
 

Tags
house rules, low-tech, martial arts, tonfa, weapons.


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 03:05 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.