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#18 |
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Join Date: Jan 2006
Location: Finland
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Hmmh. There alreaydy was a taylored LITE at some point. Transhuman space was it??
But I don´t think thats the way to go. Maybe a bit beefier 5$ lite that would make the worldbooks playable by themselwes would do the trick. Then you could hawe for (N+5)$ (where N is the price of the worldbook) playable game on decent quality paper and all. Much more reasonable than (N+70+)$ for the full set and nicer than paying N$(+printing) and hawing to play with the core rules just on crappy printouts.. Yes the 70$ might not be much if you play regularly but it can be steep if you are thinking about buying a GURPS worldbook you like and you need to pay the 70$ in addition to the cost of the worldbook to start playing... I repeat: the worldbooks should be the entry point. To RPG you need a game world. And the worldbooks are attractive and interesting in themselwes (at least to the fans of any of the settings involwed) while the rulebooks might be not (at least on first clance.). But 5$ would on the other hand would seem cheap for ewen simple RPG rules on quality paper and cowers etc - ewen if theyre available free on pdf (and especially if they come with full permission to copy and distribute to players for free..) Yes SJG migvht lose some sales of the core rulebooks by making the world books playable with lite but i think thay would more than make up that on increased sales of the worldbooks - and eventually maybe ewen sell more of the core books (some of people starting a campaing (or two) with lite might decide to get the core books too).. EDIT: I´m not saying that cheap and simple introductionary adventures wich do not requirte a worldbook wouldnt be a good idea too! They´d be wery good for novice RPGrs, but to someone already familiar with RPGs (like d20 players) the worldbooks in themselwes would be more attractive and the costly and (apparently) rules heawy core rulebooks possibly an obstacle.. Last edited by JAW; 01-27-2006 at 02:16 PM. |
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