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Old 12-31-2014, 04:07 PM   #10
Varyon
 
Join Date: Jun 2013
Default Re: Improving the Tonfa

Quote:
Originally Posted by Sindri View Post
It should certainly be able to use the Hook technique and also hook various things such as in climbing. Giving it a chance to protect the forearm in the right grip and maybe the hand is a good idea. A +1 to parry in reverse grip seems a bit strong. Certainly the tonfa is good at parrying in reverse grip but if it gets one there are probably quite a few other weapons that equally deserve it.
Compared to the bulk of the alternatives, a tonfa really isn't a very good weapon. It was originally used because it was difficult to have access to anything better. Police forces likely adopted it because a) it's a less-lethal truncheon with a handguard and b) it can be used to enhance unarmed combat (and many cops are probably better at Brawling than Shortsword).

If you want tonfaguy to be a decent choice, then just like making sword-chuck guy a decent choice you're going to have to change some things. For tonfaguy, making access to weapons (and weapon-using skills) extremely restricted works. For both, letting the weapon be cinematically useful (in the case of sword-chucks, that's pretty much "usable at all") can give it a leg up. If you're looking for a good reason for realistic, armed-combat-oriented characters with reliable access to other weapons to use one, you'll likely be looking for a long time.
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house rules, low-tech, martial arts, tonfa, weapons.


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