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Old 12-30-2014, 05:24 PM   #15
vicky_molokh
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Join Date: Mar 2006
Location: Kyïv, Ukraine
Default Re: Skills as perks

Quote:
Originally Posted by Ulzgoroth View Post
What Environment Suit skills actually do isn't handled well that way.

For the putting on and/or operating element, being restricted to OTW means you can only be any good at it if you're a genius...and not all suits will necessarily be easy to use. This is a somewhat general problem with the 'perk to attribute level' replacement...even if a skill isn't very broad, a character might want to be competent at it, and attribute level is frequently less than competent.

But the bigger problem is that Environment Suit acts as a DX and skill cap..
That's the thing. It makes little sense that bulky armour gives no DX penalties, while a smart battlesuit or the like that has servos automatically match the user's movement so that the user doesn't even feel the suit is there gives a DX cap. At worst there should be a DX penalty without a proper Perk (or if skill is less than DX, if people prefer the skill path). Lower-of-two-skills is kinda meh when compared to heavy armour.
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