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Old 01-27-2006, 12:36 PM   #12
Turhan's Bey Company
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Default Re: GURPS 4e Entry Point

Quote:
Originally Posted by Paul
I'm thinking GURPS Lite's format (free pdf and ~30pg printout) is the way to go.
1. Start with an adventure. Since this is an on-the-cheap effort, pick a few adventures from the Pyramid archive, since you've already got the electronic distribution rights for those. Possibly bribe the authors with half a candy bar each to smooth the way for physical distribution as well.

2. Build a few basic characters and such NPCs as necessary, keeping the skill lists fairly short.

3. Take GURPS Lite and remove skills, advantages, and disads not used in any of the characters provided. A few things may, of course, need to be added (frex, spells for a fantasy adventure, pre-built afflictions and other abilities for a supers or sci-fi adventure).

4. Shorten charts as much as feasible. Say, reduce the ST to damage chart to the 8-16 range, or whatever minimum range is necessary to encompass the range of STs used by characters provided. Remove weapons not used in the adventure.

5. Tack on an "appendix" pointing to the rest of the GURPS line and make available for free download.

6. Profit!
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