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Originally Posted by Doktor Teufel
Incorrect! I am really keen on running a game world (or multiple game worlds) that I designed myself, set in a genre of my choosing. This is utterly impossible with nearly any other system.
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Which reads to me that you are really keen on running a certain game, and GURPS is what you found to run it. This is not the case for others.
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I got mine for around $50.00, and that was months ago. Of course, that would require you to order from the Internet.
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And would sidestep supporting local businesses. I could likely find a technical manual or a coursebook, for example, at the same price reduction too, if I was willing to accept the tradeoffs.
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Not that it affects me, but who says that GURPS can't handle high-powered genres?
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That's the general perception of GURPS and has been for over a decade. GURPS Supers didn't help nor that most GURPS settings and genres are low-powered, default point values were low, and default combat lethal. Jurgen, for example, has mentioned this before. 4e may eventually change the perception but it's currently still there.
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Ever run a game in the HERO System? It has its own problems, and they are as onerous as GURPS' problems, if not more so.
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No. Again I was referring to a general perception and Sidekick is certainly cheaper and slimmer than GURPS 4e by almost $65 and 450 pages while being the essentials of the game in one book. $10 (or $7 on pdf) is even low enough for a compulsive buy and try for almost anyone into RPGs.