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#6 | |
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Join Date: Sep 2008
Location: near London, UK
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Quote:
One is to have an abstract preparation system (of which there are two in Pyramid #3/53) which lets players retroactively have prepared for the unexpected. Which can break role-playing a bit. The other is to say "all right, you successfully prepared for the stuff you knew about: the patrols, the moving laser beams, the safe. And that's all dealt with, no further rolls required. But now here are unexpected challenges, and let's see how you deal with them".
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Podcast: Improvised Radio Theatre - With Dice Gaming stuff here: Tekeli-li! Blog; Webcomic Laager and Limehouse Buy things by me on Warehouse 23 |
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| mysteries, rpg |
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