Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > Roleplaying in General

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 12-10-2014, 12:11 AM   #2
simply Nathan
formerly known as 'Kenneth Latrans'
 
simply Nathan's Avatar
 
Join Date: Aug 2009
Location: Wyoming, Michigan
Default Re: Is there a good article/post on story ideas that work in RPGs versus film/literat

Any plot element that relies on the protagonists being stupid. Each PC is being controlled by a player who, in all likelihood, is as clever as the GM; collectively, the mental resources of a party of player characters are greater than those of the Game Master.

Any plot element relying on the protagonists knowing what to do without being prompted. Players might be smart, but the majority of them aren't psychic. If the game master has a single specific solution in mind for a puzzle the chances are basically nonexistant that the players will figure it out, even if the GM goes out of his way to leave blatant clues.

I personally don't think anything relying on a plot twist or carefully scripted events planned for its future would work very well, not without robbing the players and their characters of investment in the narrative.
__________________
Ba-weep granah wheep minibon. Wubba lubba dub dub.
simply Nathan is offline   Reply With Quote
 

Tags
mysteries, rpg


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 06:50 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.