Quote:
Originally Posted by General Lee
Douglas Cole post this in his blog.
It clarify a lot for me. i think it could help others as well, concerning "smart" scopes.
Thanks, DC.
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It was an interesting blogpost, but I'm still not sure what to make of it:
On one hand, the description mostly seems to match the description of a Computer Sight. On the other, the proposed game mechanics are totally different from what Computer Sight do in GURPS. And I'm not sure if the Computer Sights are supposed to include a function that prevents firing unless the computer thinks you're on target - both at TL8 and TL9.
One way that I considered is for TrackingPoint to allow you to simply waste a turn without firing the bullet if you fail the skill roll.