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#25 | |
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Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Quote:
You need to accept something: the rule was written with the option for Step and Wait allowed. We vetted with with Sean - or rather, HANS vetted this with Sean in the draft process and gave him permission to add the step. The unfortunate thing for clarity and framing the debate is that (as I mention in my blog post) the allowance of this seems to be implicit rather than explicit. Second, the -2 (or higher if you like; I considered -2 for movement AND -2 for a sort of pop-up attack for -4 to the QC , but that seemed overly harsh) provides for the movement. I'd suggest walking through this scanario on a tactical map and looking for just how little exposed extra map there is on each step as the pie is sliced. As to the "but steppenwait is the only thing that will ever be used!" question: well, that's fine with me. There are turn-order artifacts that step and wait fixes that exist in the RAW, so it's really a matter of taste. One thing that wouuld be interesting, but I'm not sure if it'd be a good idea, would be to allow the Wait-and-Aim guy to add his Acc to the Perception roll, or maybe Acc-2, min 0. That gives a mechanical advantage to the guy who chooses the frozen Wait. Thing is, I'm not sure if that works in reality-ville.Does using an Acc 5 rifle give you an advatage over a PPQ with Acc 2 or 3 in your ability to detect a target coming around a corner? I'd think not. Alternately, frozen Wait couuld perhaps claim a bonus to the Per contest of up to +3 for repeated Evaluates, which would make the net QC delta 5ve points - enough that you will really need/want to be a truly expert room-clearing guy to win that.
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