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#6 | |
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Join Date: Aug 2004
Location: Pioneer Valley
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Quote:
Stipulating that we're not talking about solely romantic relationships, what are we talking about here? NPC+NPC? PC+NPC? PC+PC? If the first, I decide pretty much on whim. Relationships endure or break up for great reasons or poor ones, and often have very little to do with (in GURPS terms) applicable Advantages, Disadvantages or social Skills. There are many elements of gameplay and prep on which I can better spend my time than parsing out the mechanics. If the last, I have nothing to do with it. They can decide for themselves, based on what criteria (or lack thereof) seems to them good. PC+NPC? Well, then, now game mechanics and ongoing reactions rolls play a role.
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My gaming blog: Apotheosis of the Invisible City "Call me old-fashioned, but after you're dead, I don't think you should be entitled to a Dodge any more." - my wife It's not that I don't understand what you're saying. It's that I disagree with what you're saying. |
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| Tags |
| ally, contact, continuing relationships, loyalty, social engineering |
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