Quote:
Originally Posted by Ulzgoroth
From SS1, there's the weird thing where the amount of thrust required to not count as unpowered varies by orders of magnitude depending on the scale. In SS3, there's the curious consequences of what the minimum non-zero range is. (For instance, in 10m/20s, you are fairly likely to get to shoot at a (non-fragmented) missile at closer than the point defense baseline range. On 10,000 mile hexes, you need a 3 MJ UV laser to be able to reach out of your own space at all!)
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Regarding the 3MJ UV LASER: that probably indicates picking the wrong scale (as mentioned above).
As for PD range, that should probably be calculated based on relative missile velocities instead of being tied to hex-scale.
(I also consider the Basic system something of a mess. I tried playing it, and it's just too unwieldy.)