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#111 | |
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Join Date: Jul 2008
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Quote:
It'd have to be something very, very big to force the kind of closer encounters you see in the wooshy genre, and it would usually have to be something you grafted on to the setting to justify it.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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#112 | |
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GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Quote:
As for PD range, that should probably be calculated based on relative missile velocities instead of being tied to hex-scale. (I also consider the Basic system something of a mess. I tried playing it, and it's just too unwieldy.) |
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#113 | |
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Join Date: Jul 2008
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Quote:
As for PD range, that should probably be calculated based on relative missile velocities instead of being tied to hex-scale.[/QUOTE] By RAW, it's just a flat value. It doesn't change with the hex scale, which is where some of what I was pointing out comes from. I don't think I could bring myself to actually try playing the Basic system, there's too much that's just bizarre.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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