Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 12-06-2014, 04:27 AM   #24
vicky_molokh
GURPS FAQ Keeper
 
vicky_molokh's Avatar
 
Join Date: Mar 2006
Location: Kyïv, Ukraine
Default Re: [TS] Slicing the pie, a question?

Quote:
Originally Posted by Langy View Post
Sure, but why is that a bad thing?
I just quoted a wall of text showing what happened back when a similar free lunch was available and what was bad about it.
Quote:
Originally Posted by Tomsdad View Post
But its not a free lunch the chap waiting without moving gets a +2 bounus on the cascading wait QC that quite a lot in cases of roughly similar levels of combatants.

The step and wait cutting the pie is a compromise solution when facing a potential waiting opponent on the other side of the door between:

A). moving in normally (and more quickly) and attacking, and getting hit by a waiting opponent

and

B). Standing there with you own wait not moving.


Cutting the pie is normally down by those initiating the action, doing so against opponent who can sit and wait is a compromise. This is shown by the relative -2 disadvantage.

For me step and wait is kind of like the half way house between wait and not waiting, in the same way as defensive attack is compromise between AoD and standard attack.

Basically a free lunch assumes there's no down sides to doing it, and that not the case. Your limited to a step, your limited in your target choice (you concentrating on the appearance of target in a specific place) and your disadvantaged against a waiting target who's waiting for you.
There are no down sides to doing it. Let's compare:
  • Wait gives up the right to attack immediately (risking characters in the turn sequence between A and B doing something to influence it, among other things) and the right to move before the Wait is triggered. A Wait is wasted if the external condition doesn't occur (e.g. nobody steps into your range).
  • Attack gets to perform the action immediately, with a step before or after it. It also is vulnerable to Waits (i.e. a Waiter gets to act before the Attacker).
  • A Step-and-Wait does everything the Attack does and more, with no downsides; plus everything Wait does (though you move your Step to before your Attack). It gets to attack immediately by setting up a trigger condition that you yourself fulfil by stepping (so you never waste your opportunity). It gets a free ride to become 'tied' in the initiative order with someone who has the initiative. It gets the mobility of Attack. It is not any more vulnerable to Waits or Step-and-Waits than a Wait, and is always a priority over an enemy Attack.
Really, Step-and-Wait gets the best of both worlds, and no or nearly no drawbacks in exchange for it. If you have the right to make Step-and-Waits, you'll probably never ever need to perform normal Attacks ever again.
__________________
Vicky 'Molokh', GURPS FAQ and uFAQ Keeper
vicky_molokh is offline   Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 04:16 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.