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#24 | |
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Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Quote:
The more elegant solution is Step-and-Wait, and I agree with Langy that the way GURPS works, the sequence game-mechanically (step/wait vs wait step, or in his example, step/attack vs attack/step) is overly specific relative to the real world actions, which are blended. They are meant to be simultaneous or nearly so, which is exactly why you can attack/step or step/attack. This has also been the articulated reason for infinite Dodges - you make one giant amalgam dodge, and you can only rationalize what happened after they're all over and it's about to be your turn again. GURPS descretizes because it has to to be playable. Not because that's precisely how it's being fought our in our mind's vision. This entire thing is nearly resolved with Step-and-Wait, and that was the intent of the rule.
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