Quote:
Originally Posted by vicky_molokh
Huh? In that case, nothing prevents Waiting and Attacking at the same time. Now, that doesn't seem to make sense.
A state-of-conditional-Waiting is when a character does nothing unless the trigger event registers. If you're placing the Step outside the conditional block of the turn, then it's not part of the conditional block.
Otherwise the following situation becomes possible:
Opponents both have a Reach 1 weapon.
A declares a Wait, opting to whack B if B steps into Reach 1.
B does a Step And Wait, with the wait condition being 'when A is in reach' and the action being 'whack A'.
As B Steps, B becomes in range, and B's Wait is triggered, allowing to contest A's priority.
This way, B gets the best of both worlds, with no drawback.
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What prevents Waiting and Attacking at the same time is that those are two separate maneuvers. Step and Wait
aren't separate Maneuvers. They're something that
can be done
at the same time - just like you can Attack and Step at the same time, not having to Step prior to the attack or after it.
Also: Why do you think that A should automatically have priority in that situation? Making it a contest actually seems to make some sense as opposed to always prioritizing the person who gives up the initiative.