Re: [Basic] Skill of the week: Brainwashing (and Brain Hacking)
I've been thinking about something...
I'm kinda hesitant to do things like that in a game because I'm a bit squeamish on the subject, and I'll have to talk to my players about it before ever doing that as a GM, but what would be your thought about an evil organization where most rank and file members have been brainwashed?
Say, the organization sets up specific victim support groups to find vulnerable people among them, and turns their pain into hatred for a specific group of people whom they say are part of a vast conspiracy against them and are responsible for a trauma, and then giving them some basic training (and the Fanatical and Intolerance disadvantages) before sending them out to die for the cause? Kinda like the Brotherhood of Nod cultivating hatred for GDI in citizens living in the yellow/red zones (zones highly contaminated by tiberium, a toxic living material poisoning and killing people, with the side effect of disrupting infrastructures like power plants and the like due to death of skilled personnel) before recruiting them in militia squad and using them as canon fodder or even suicide bombers (from C&C 3 Tiberium Wars)?
It would be a touchy subject requiring discussion with the players before implementation, but how would such a scenario work in-game?
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