Quote:
Originally Posted by Ulzgoroth
Well, my issue was with the turning radius rules, and really still is, but I'd forgotten that they are very slightly ameliorated by the Pushing the Envelope rules. Having turning agility inextricably linked to accel/speed is a pretty bad fit for vehicles maneuvering aerodynamically (or based on ground friction).
|
Well, you can probably say that some vehicles have a higher effective acceleration for purposes of turning in a gas/liquid. Not strictly RAW.
Quote:
Originally Posted by Ulzgoroth
How do they dodge missiles in BSG?
|
Well, they do perform evasive manoeuvres (on small craft, mostly); GURPS sees all anti-ranged dodges as mostly similar (with some modifiers). But it doesn't take an asteroid thicket to make a dodge of some sort.
Really, why are we even assuming that thickets are
required for evasive actions?
Quote:
Originally Posted by Ulzgoroth
If it only matters if you're launching multiple missiles per turn with one gunner I'm almost entirely disinterested because that should never happen.
|
Ah, so you're assuming one gunner per missile. Fair enough. That's still a requirement.
Quote:
Originally Posted by Ulzgoroth
However, I would contest that if you're launching two missiles to the same place, you don't in fact have double the things to do in advance...
|
Well, if you're launching them in a single attack (RoF), sure. You seem to want the best of both worlds, though.
Quote:
Originally Posted by Ulzgoroth
I'd also note that you can have multiple missile salvos arriving in one turn without ever having launched multiple salvos in one turn.
|
Possible, but puts extra demands on timing and acceleration.