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#3 |
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Join Date: Jun 2006
Location: On the road again...
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The standard Dungeon Fantasy racial templates should work for Urban Arcana, I believe, given that DF has a lot of D&D roots.
One thing, though: are you converting the setting or the mechanics of the setting? I would convert the setting to GURPS based on the feel of the setting rather than the game-mechanical bonuses and limitations inherent in D&D settings in general. I disagree with "Vancian magic is the only magic" bias, but that's my preference (and personal loathing of Vancian magic in general). It works (kinda) with a class-based system like D&D, but I much prefer to use the standard magic system, Realm Magic, Syntactic Magic, or Ritual Path Magic for modern urban fantasy settings in GURPS.
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"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting |
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| Tags |
| conversion, urban arcana |
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