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#4 |
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GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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The rules in DF 16 are derived from but completely replace those in the Basic Set. No matter what skill you're rolling against, critical success finds two meals, success gives one, failure yields nothing, and critical failure means 1 HP lost to poison berries, piranha bites, "hunting accidents," etc. The whole idea of missile/Fishing rolls working at double efficiency is irrelevant if using these rules; if you wish to use the older Basic Set model, then ignore DF 16 and use the Basic Set only. These are either/or options.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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| Tags |
| dungeon fantasy, dungeon fantasy 16, foraging, wilderness adventures |
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