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Old 11-25-2014, 10:26 AM   #1
DaltonS
 
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Default [Spacships] SS7: Extradimensional Interface and Force Screens

An “Extradimensional Interface” system (SS7 p.8) reduces the external volume (and thus the surface area) of a vehicle by 4 or 8 SM. A “Force Screen” (SS1 p.16) is projected outside the vehicle’s hull and its dDR is determined by its “thickness” which increases with the vehicle’s surface area/internal volume ratio. Therefore, to find the strength of a screen on a vessel using EI systems, find its strength for the reduced external volume and multiply it by 100 for one EI system or 10,000 for two. Discuss?
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Old 11-25-2014, 01:00 PM   #2
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Default Re: [Spacships] SS7: Extradimensional Interface and Force Screens

LxW... Yep. The math is basically right.
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Old 11-25-2014, 01:11 PM   #3
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Default Re: [Spacships] SS7: Extradimensional Interface and Force Screens

No. There are a lot of problems with the force screen rules, but in this case it's not hard to justify it not working that way, since you can presumably have losses for projecting the screen across a dimensional boundary.
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Old 11-25-2014, 01:18 PM   #4
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Default Re: [Spacships] SS7: Extradimensional Interface and Force Screens

It also doesn't really work from a balance point of view. 100x the dDR will make it almost impossible to damage the ship; 10000x the dDR will make it effectively impervious to anything that doesn't completely bypass Force Screens.
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Old 11-25-2014, 01:22 PM   #5
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Default Re: [Spacships] SS7: Extradimensional Interface and Force Screens

As Force Screens are superscience, you can pretty much justify them working however you'd like. Maybe they can't function across the barrier, maybe they do so at a loss, maybe they create a shape-able sphere with initial radius entirely dependent on the mass of the generator, or maybe they can be compressed down and see the very increases you're suggesting.
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Old 11-25-2014, 01:38 PM   #6
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Default Re: [Spacships] SS7: Extradimensional Interface and Force Screens

Wait...there's a space ship that's bigger on the inside than on the outside, and the forcefield is the superscience we're concerned over?
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Old 11-25-2014, 02:25 PM   #7
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Default Re: [Spacships] SS7: Extradimensional Interface and Force Screens

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It also doesn't really work from a balance point of view. 100x the dDR will make it almost impossible to damage the ship; 10000x the dDR will make it effectively impervious to anything that doesn't completely bypass Force Screens.
The net effect is actually 20× and 400× dDR respectively if you work from the Force Screen dDR for the original expanded volume. Not quite as bad for play balance, and it does fit in with TARDIS level toughness.
Dalton “Does the ExD Interface effect inertial/gravitational mass in real space?” Spence
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Old 11-25-2014, 02:36 PM   #8
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Default Re: [Spacships] SS7: Extradimensional Interface and Force Screens

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Originally Posted by Gedrin View Post
Wait...there's a space ship that's bigger on the inside than on the outside, and the forcefield is the superscience we're concerned over?
I work very hard to ignore impulses like that but I often have to specifically mention "leaving that aside, here's how I respond to the issue"
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Old 11-25-2014, 03:09 PM   #9
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Default Re: [Spacships] SS7: Extradimensional Interface and Force Screens

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Does the ExD Interface effect inertial/gravitational mass in real space?
As it weighs 5% of the craft's total weight, it does indeed effect inertial/gravitational mass in real space, just like every other system.

As for if it affects this, that's up to the GM, but I'd go with "no." A 300,000 ton spaceship has the mass of a 300,000 ton spaceship, regardless of if it's the size of an ocean liner or a police box. You may need contragravity lifters or similar if you don't want the pressure exerted by said 300,000 ton police box to break through the ground, however.

Last edited by Varyon; 11-26-2014 at 08:28 AM.
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Old 11-26-2014, 09:27 PM   #10
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Default Re: [Spacships] SS7: Extradimensional Interface and Force Screens

But the TARDIS isn't actually the size of a police box, that's its perception filter working (or not working, as the case may be).
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