Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 11-24-2014, 03:38 PM   #17
Otaku
 
Otaku's Avatar
 
Join Date: Nov 2011
Location: South Dakota, USA
Default Re: what is more fun with GURPS fast magic or slow magic?

Quote:
Originally Posted by whswhs View Post
I have no real-world supernatural beliefs, and therefore stories about calling on supernatural forces don't give me a sense of roleplaying "false" or "wrong" supernatural beliefs. To me it's all mythology.
That still seems like a belief if everything has to have what you would consider a "naturalistic" explanation. It does not strike me as a properly scientific view, unless it is a matter of semantics: if it can be observed and understood it is "natural" no matter what is involved. If that is the case, my apologies, but we use these terms quite differently.

Quote:
Originally Posted by whswhs View Post
As it happens, I enjoy fantasy as a genre, and am perfectly willing to suspend my disbelief. I've run campaigns where the supernatural forces were Muslim, or Christian; I've run campaigns where they're classical pagan or animist. To me they're all mythology. I can recognize intellectually that someone might feel otherwise, but it's hard for me to imagine feeling that way myself.
Although opposites, I'm not sure if one should consider those "equal" in terms of what is demanded of one ignoring one's personal beliefs. Equivalent, but not equal as what is being asked of one is of not of equal consequence to another. Try thinking of something that, even if restricted purely to role-playing, you just wouldn't enjoy acting out. There may be nothing, of course, in which case yes it will remain a foreign notion.

Quote:
Originally Posted by whswhs View Post
What you describe as "I don't call it magic" is precisely the sort of thing that feels most authentically magical to me.
Oh indeed... which is why it ranges from "boring" to "odious" to one such as myself... most of the time. It may or may not bother others, but think of it as being akin to asking someone to role-play out something that touches upon a personal tragedy or trauma. I do not claim the circumstances to be identical, but merely the easiest way to explain it to someone that lacks similar concerns.
__________________
My GURPS Fourth Edition library consists of Basic Set: Characters, Basic Set: Campaigns, Martial Arts, Powers, Powers: Enhanced Senses, Power-Ups 1: Imbuements, Power-Ups 2: Perks, Power-Ups 3: Talents, Power-Ups 4: Enhancements, Power-Ups 6: Quirks, Power-Ups 8: Limitations, Powers, Social Engineering, Supers, Template Toolkit 1: Characters, Template Toolkit 2: Races, one issue of Pyramid (3/83) a.k.a. Alternate GURPS IV, GURPS Classic Rogues, and GURPS Classic Warriors. Most of which was provided through the generosity of others. Thanks! :)
Otaku is offline   Reply With Quote
 

Tags
gurps, magic


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 04:14 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.