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#1 |
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Join Date: Nov 2007
Location: Sydney
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Which do you enjoy using in your GURPS games (regardless of the specific magic system) quick magic (eg RPM with Ritual Adepts) or slow magic (eg low mana using deacons, time, space, etc to counter penalties)?
My thoughts are that if the magic is slow and the action scenes are common youre punishing the caster character who may as well stay home. If I use slow magic its best to have all PCs share approx equal access to it regardless of character concept. So sure if the pcs have access to one spellbook the higher IQ character might be a bit better at learning spells, but with a limit of magery 0 etc theyll be casting spells to investigate or preparing charms for the action scenes. |
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| Tags |
| gurps, magic |
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