|
|
|
#1 |
|
Join Date: Nov 2014
|
There seems to be a discrepancy in cost when adding an innate attack to a ST-based weapon compared to an unarmed strike.
Per the FAQ, adding fire damage to a sword may be priced as follows: 12 points: Burning Attack 3d [15] -20% (Melee Attack, reach 1 -25%; Link +20%; Accessibility (wielding a broadsword) -15%) Even though a sword is a ST-based weapon, the FAQ specifically notes to not add (Melee, ST-Based +100) Defining the attack as a follow-up to a single weapon is about the same cost: 12 points Burning Attack 3d [15] -25% (Melee Attack, reach 1 -25%; Follow-up +0%) However, try to add damage of some sort to an unarmed attack, you have to add the (Melee, ST-based +100%) modifier. Adding 3d crushing damage to unarmed strikes costs: 26 points Crushing Attack 3d [15] +70% (Melee Attack, Reach C -30%; ST-Based +100%) Why the point difference? What logic is there for required a +100% modifier for unarmed attacks but not ST-based weapons? Also, how would you add burning damage to an unarmed strike? EDIT: Meant to write "3d" instead of "2d" for the crushing attack. Last edited by theotherscott; 11-22-2014 at 09:26 AM. |
|
|
|
| Tags |
| innate attack, st-based, weapon |
|
|