Quote:
Originally Posted by Kromm
There's a pretty clear either/or relationship here: Casters' items recharge for $5/FP in town unless they take an extra perk that halves effective value but lets them fill up at 1 FP/day. It stands to reason that psis' power items recharge at 1 FP/day unless they take an extra perk that halves effective value but lets them fill up for $5/FP in town. Whether this is worth the point depends on the setting . . . the average town might not have anyone who can help.
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That wasn't my question; I was wondering what the offsetting disadvantage is for a psionic with Better Power Items. For a regular one, it's that you pay twice as much to recharge it. Should a psionic one have its recharge rate halved to 1 point per 2 days?