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#21 |
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Join Date: Jun 2006
Location: Portsmouth, VA, USA
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So you did, I missed that. Thank you.
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#22 |
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GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Yeah, something like "treat the item as having half its true value if it slowly recharges on its own, at the rate of one energy point per day" would be fine. That wouldn't require an Unusual Background at all, though the GM might feel otherwise and call it a variation on the Better Power Items perk (see DF 3, p. 6), less to control it than to mark it out as a secret spell, racial ability, or similar.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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#23 |
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Join Date: Nov 2006
Location: Fayetteville, Arkansas
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I'm inclined to use this as a feature of the power item rather than a feature of the character. I'm also inclined to use a 15 point cost per additional power item.
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#24 |
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Join Date: May 2005
Location: Lynn, MA
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I think that if I had a player intent on multiple Power Items, I might change it up and say that they could designate a set of items as their Power Item, using their combined value to determine the total energy. Effectively treating their two Power Items as a single larger one.
I'd probably only charge them a perk (and the cost of the items of course) for the privilege. |
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#25 | |
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Join Date: Mar 2008
Location: Dallas, TX
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Quote:
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#26 | ||
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GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Quote:
Still, remember that no roll, spell, or ritual is needed to designate a standard power item. Any spellcaster can simply say, "Hey, this looks posh! It's my new power item!" and the deed is done. After that, the usual $5/FP in town fills it up; there's no first-time surcharge. Power items are thus ordinary junk with extraordinary value to the owner, making the owner – not the article – the keystone. Quote:
As a starting PC with $1,000, the options are "spend 15 points so I can drop $490 on a 5-point power item and then another $490 on another 5-point power item" (they can be any item of gear, which is nice), or "spend 15 points so I can have a 5-point ER for $0 alongside the largest power item I can afford" (maybe a 7-point one for $880). The ER seems more attractive. A starting caster will get a lot more use out of it, and won't be running around with the crown jewels or regularly casting spells that need tens of energy points anyway. An experienced hero with lots of loot might have a cart full of $10,000 crowns and scepters, though, making a second (third, fourth . . .) power item a really great way to fuel Great Healing, Remove Curse, Skull-Spirit, Summon Demon, and other exhausting spells. A really successful delver might have gewgaws flashy enough that each added power item holds the price of an Enslave or Permanent Possession. That kind of power should probably cost points, and 15 points seems fair for a once-per-adventure bailout like this. — To summarize for those playing along at home, I have proposed three Unusual Backgrounds (which I might put in a supplement and make official if people like them):
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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#27 |
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GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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There's a pretty clear either/or relationship here: Casters' items recharge for $5/FP in town unless they take an extra perk that halves effective value but lets them fill up at 1 FP/day. It stands to reason that psis' power items recharge at 1 FP/day unless they take an extra perk that halves effective value but lets them fill up for $5/FP in town. Whether this is worth the point depends on the setting . . . the average town might not have anyone who can help.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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#28 | |
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Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Quote:
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My w23 Stuff My Blog GURPS Discord My Discord Latest GURPS Book: Meta-Tech Latest TFT: Vile Vines Become a Patron! Last edited by Christopher R. Rice; 11-14-2014 at 12:44 PM. |
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#29 | ||
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Join Date: Nov 2006
Location: Fayetteville, Arkansas
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Quote:
Quote:
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Last edited by Dwarf99; 11-14-2014 at 04:27 PM. |
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#30 | |
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Join Date: Mar 2008
Location: Dallas, TX
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That wasn't my question; I was wondering what the offsetting disadvantage is for a psionic with Better Power Items. For a regular one, it's that you pay twice as much to recharge it. Should a psionic one have its recharge rate halved to 1 point per 2 days? |
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