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#11 |
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Join Date: Feb 2005
Location: Berkeley, CA
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On recharging items, I've generally figured that you should be able to have 'dedicated' independent income that provides a fixed value per time period, and makes up for the reduced flexibility with improved availability. Thus, a reserve that recharges at 1 point per day is $150 per month, or about 2 points of II for a normal wealth character (this applies to other things too, such as enchanting).
Last edited by Anthony; 11-13-2014 at 12:12 PM. |
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#12 |
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GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Yeah, trickle recharges are basically fine. It's one-shot, "I'm my own temple!" magic that converts personal FP into power-item energy that's breakable.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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#13 |
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Join Date: Feb 2005
Location: Berkeley, CA
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Well, assuming recover energy 15 and that the ratio is 1:1 (don't have the source atm, I vaguely recall something more like 3:1), it lets you produce $60 in value per hour, which over a month of normal working hours is ~10k. That's 14x normal wages, so it's "very wealthy" plus perk "being a powerstone-recharging grunt is a job at my wealth level" (I like that as a house rule: for any skill where it makes sense, you can take a perk to make it a job at your wealth level, and your productivity is increased so your earnings are appropriate. Works nicely for enchanters too).
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#14 |
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Join Date: Jun 2006
Location: Portsmouth, VA, USA
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For the record, I was referencing Matt's Regenerating Reserve and Rechargeable Reserve from p. 47-48 of GURPS Dungeon Fantasy 8: Treasure Tables, rather than a caster who could recharge his own power-item. I'm sorry if that wasn't clear. Though it does make me wonder how you might treat a power item that only supplies FP for a single spell or particular college.
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#15 | |
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Join Date: Nov 2006
Location: Fayetteville, Arkansas
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Quote:
I already use it for non-magical crafting (applying time spent, materials, and CF modifiers). I think I may use it for Monster Defense and make Player Attacks hit a margin based on the margin derived from appying a roll of 11 to the monster's appropriate defense value (so a Watcher from DF Monsters has a Defense of +3 and you need a margin of 4 to hit it). |
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#16 | |
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formerly known as 'Kenneth Latrans'
Join Date: Aug 2009
Location: Wyoming, Michigan
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Quote:
This is more akin do D&D's "Take 10" or whatever it was called.
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Ba-weep granah wheep minibon. Wubba lubba dub dub. |
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#17 |
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Join Date: Nov 2006
Location: Fayetteville, Arkansas
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Be that as it may, I didn't write or name the article, I asked if it would have an impact on Power Item prices.
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#18 |
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Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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#19 |
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Join Date: Nov 2006
Location: Fayetteville, Arkansas
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That's true. I suppose that the 5% of the time players aren't exposed to doesn't matter. Which is fair enough.
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#20 | |
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Join Date: May 2005
Location: Lynn, MA
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Quote:
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