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#2 |
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Join Date: Aug 2004
Location: Austin, TX
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I generally request that people stick to their template, but there's a lot of advantages to doing so since you reinforce your specialization.
High IQ types tend drop a point in a few useful skills like Diplomacy, Merchant, and Naturalist even if they aren't on template. I usually allow it as long as there isn't someone else with the skill as a focus (such as Bard or Scout for Diplomacy or Naturalist). There's been a wave of people wanting Imbuement skills recently. I don't really mind, because I'd rather than an advanced Knight be able to burn fatigue and do burn damage or affects insubstantial without having to rely on the wizard than have Extra Attack 2 and skill 26 in their primary weapon.
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Read my GURPS blog: http://noschoolgrognard.blogspot.com |
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