Re: Temporary Wounding Limitation
I'm pretty sure Varyon is looking for a limitation that represents damage that will heal on its own whether the person who inflicted it wants to or not. Traditionally, when I deal damage, I'd like for it to stay dealt, so this strikes me as limitation.
I'm ok with -50% for no-duration damage, but I think the value should plummet from there. -30% for one second, -20% for five seconds, -10% for thirty seconds, -5% for five minutes. Once you can stack it within a fight, it's not much of a limitation.
Also, are you sure a broken arm should stay broken? You'd have to really nail down what's being represented when damage disappears but crippling remains.
|