Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 10-30-2014, 12:37 PM   #5
McAllister
 
McAllister's Avatar
 
Join Date: Jun 2013
Default Re: Temporary Wounding Limitation

I'm pretty sure Varyon is looking for a limitation that represents damage that will heal on its own whether the person who inflicted it wants to or not. Traditionally, when I deal damage, I'd like for it to stay dealt, so this strikes me as limitation.

I'm ok with -50% for no-duration damage, but I think the value should plummet from there. -30% for one second, -20% for five seconds, -10% for thirty seconds, -5% for five minutes. Once you can stack it within a fight, it's not much of a limitation.

Also, are you sure a broken arm should stay broken? You'd have to really nail down what's being represented when damage disappears but crippling remains.
McAllister is offline   Reply With Quote
 

Tags
cancellation


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 02:10 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.