Quote:
Originally Posted by Beguiler
But-but, surely, Rule of Cool says Whips ARE good! All those cool snazzy tricks, like Skill Adaptation (Post-grapple techniques default to Entangle (Whip)) + Special Setup (Entangle > Necksnap)!
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Don't forget skill adaptation (return strike).
Good is relative, the weakness against armor is a big deal, unless armor is rare for some reason. Even so, tough clothing can be effective armor against sw-2. Sure, you can improve damage, but that takes points not spent on a higher chance to hit. Again, I'd look at innate attack for a truly cinematic whipslinger. (And the suffix -slinger doesn't automatically mean +20 points; price it for what you get.)