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#3 |
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Join Date: Sep 2004
Location: Yucca Valley, CA
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It's not munchkiny, whips aren't awsome to start with, except the reach. Remember, you can always take a defensive attack in order to parry on the same turn with an unbalanced weapon. If using styles campaign-wide, I'd pack all those traits into a cinematic whip style (and maybe require muleskinners to buy Social Regard). Otherwise, I'd build an Innate Attack with Melee (variable Reach) and possibly ST-Based Damage. -GEF
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| Tags |
| cinematic play, weapon master, whip |
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